Close Combat

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Close_Combat When in close combat, several types of hand and leg attacks are available, which become unlocked upon reaching a certain skill and level.

Additionally, the minimum and maximum damage of both unarmed and melee weapons attacks receive a bonus from the user's Close Combat skill, provided it is over 100%.

The formula for the starting value of this skill at character creation is: 30% + (2 * AG + ST)

AP Cost is how many action points must be consumed to use the attack or weapon. The first number is an unaimed attack, and the number in parentheses is an aimed attack.

Features are an attack or weapon's special perks and other features.

Unarmed Attacks:


Attack Damage AP Cost Features Requirements
Punch 1 - 3 3 (4)
Strong Punch 1 - 4 3 (4) AG 6, Close Combat 115%
Hammer Punch 2 - 5 3 (4) +5% Critical Chance Level 6, ST 5, AG 6, Close Combat 155%
Haymaker 2 - 6 3 (4) +15% Critical Chance Level 9, ST 5, AG 7, Close Combat 180%
Jab 4 - 8 5 (6) +5% Critical Chance Level 5, ST 5, AG 7, Close Combat 115%
Palm Strike 5 - 10 5 (6) +20% Critical Chance, Penetrate Level 12, ST 5, AG 7, Close Combat 155%
Piercing Strike 5 - 12 6 (7) +40% Critical Chance, Penetrate Level 16, ST 5, AG 7, Close Combat 180%
Kick 1 - 4 4 (5)
Strong Kick 1 - 5 4 (5) AG 6, Close Combat 115%
Snap Kick 2 - 6 4 (5) +5% Critical Chance Level 6, ST 6, AG 6, Close Combat 155%
Power Kick 2 - 7 4 (5) +15% Critical Chance Level 9, ST 6, AG 7, Close Combat 180%
Hip Kick 5 - 15 6 (7) +5% Critical Chance Level 6, ST 6, AG 7, Close Combat 115%
Hook Kick 7 - 18 6 (7) +20% Critical Chance, Penetrate Level 12, ST 6, AG 7, Close Combat 155%
Piercing Kick 13 - 22 7 (8) +40% Critical Chance, Penetrate Level 15, ST 6, AG 8, Close Combat 180%




Clip indicates how many times a weapon can attack before emptying a single clip.

Min. ST is the minimum strength required to use the weapon without a penalty to accuracy.

Unarmed Weapons:


Weapon Damage Clip AP Cost Ammo Weight Volume Min. ST Cost Features
Brass Knuckles 2 - 8 3 (4) 453 1 1 40
Spiked Knuckles 3 - 11 3 (4) 567 1 1 150
Power Fist 6 - 20 10 3 (4) Small Energy Cell 2765 2 1 900 Penetrate
Mega Power Fist 27 - 44 12 3 (4) Small Energy Cell 3175 2 1 10200 Electrocute , Electric Damage



Melee Weapons:


Weapon Damage Clip AP Cost Ammo Weight Volume Min. ST Cost Features
Knife 1 - 9 3 (4) 453 1 2 40
Combat Knife 2 - 13 3 (4) 507 1 2 140
Throwing Knife 3 - 12 4 (5) 453 1 3 100 Silent
Poisoned Throwing Knife 3 - 12 4 (5) 453 1 3 120 Silent , Toxic
"Lil' Jesus" 6 - 18 3 (4) 567 1 2 6666 Penetrate
Switchblade 1 - 11 3 (4) 453 1 1 50
Shiv 1 - 7 3 (4) 121 1 1 12
Wakizashi Blade 3 - 15 3 (4) 1360 1 4 370 Penetrate
Crowbar 2 - 9 4 (5) 4267 2 5 65
Wrench 1 - 7 3 (4) 1814 2 3 65
Club 2 - 7 3 (4) 1360 2 3 30
Plant Spike 1 - 6 4 (5) 1360 2 4 5
Spear 3 - 11 4 (5) 1814 2 4 80
Sharpened Spear 4 - 14 4 (5) 1814 2 4 130
Sledgehammer 4 - 11 / 5 - 15 4 (5) / 5 (6) 5443 3 6 100 Knockback
Super Sledge 10 - 36 / 14 - 43 4 (5) / 5 (6) 7135 3 5 12750 Knockback , Crushing Blow
Louisville Slugger 12 - 22 3 (4) 1814 3 4 4700 Knockback
Ripper 9 - 18 8 4 (5) Small Energy Cell 907 2 4 500 Penetrate
Cattle Prod 5 - 16 10 3 (4) Small Energy Cell 1360 3 4 440 Accurate , Electric Damage
Super Cattle Prod 15 - 29 10 4 (5) Small Energy Cell 1360 3 4 9600 Electrocute , Electric Damage
Chain "Anatolia" 5 - 11 3 (4) 680 3 4 440 Crushing Blow