First Aid
First_Aid "General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than jusr rest." You can heal yourself or any other target with it. Amount of hp healed is dependant on your FA skill as well as on any "medicine" bags that you have in your active slots. (Bonus from bags is not static and differs in case there is a Medic perk in place).
- +25hp from Firsd Aid Kit (+45 with Medic perk).
- +50hp from Field Medic First Aid Kit (+70 with Medic perk).
- +30-40hp for each of the Healer perks (max. of 2)
Luck is also a parameter that affects the amount of healed hp. Formula: Min. hp healed = Skill\(11-Luck). Max. hp healed = Skill
When you use your skill there is a random number chosen within this range. Maximum base amount of hp healed is = FA skill * 1.15
First aid doesn't work momentarily, but with given time. First tick of healing depends on your skill and medicine, if you are using it. (~20-40% of all healed hp is being healed in the first instance). Next ticks divide by 10 or less equal parts (depends on the first amount of healing).
How fast your patient (or you) will get healed fully depends on his\her Healing Rate . The first heal:
- 20% out of the entire heal as a default.
- +10% if First Aid Kit is wielded.
- +20% if Field Medic First Aid Kit is wielded.
Time between ticks of healing is = 22- Healing Rate seconds. Figures that maximum healing time would be 21 seconds, while minimum is 4. (Max. efficiency [[Healing Rate] for using FA is 18).
You can freely stack heals from FA, they won't overlap each other and no healing will be lost.
You can use FA skill again, when the timer reaches 85 seconds. If you have 208+% FA skill, you can use it twice in a row.
By using FA on a knocked-out critter (with -AP (in red)) you can restore his state with a chance of SKILL/6 + MEDIC*20 + REANIMATOR*20. [needs proof].
Your character will start his journey at 0%+(2*(PE+IN)) % of FA skill.