Resources Resources are called the basic items, from which more sophisticated items are crafted. A majority of resources can be obtained by using a certain tool with Context menu on scenery piece or dead creature. To obtain a certain resource, you might need a certain developed skill. From scenery objects you can obtain a limited amount of resources, they are being renewed once in 10 ingame hours (~30 real minutes.) Also, on random encounters in random hexes cheap resources are generated (and some items).
Resources from scenery objects:
- Junk
- Metal Parts
- Steel
- Flint
- Minerals
- Iron ore
- Uranium ore
- Wood
- Pipe
- Mutated fruit
- Piece of cloth
- Pocket lint
- Microchips
- Electronic parts
- Chemicals
- Water bottle
- Empty bottle (glass)
- Empty bottle (plastic)
- Psylocibe semilanceata
- Psylocibe tampanensis
- Death cap
Resources obtained from creatures killed by player:
- Silver gecko hide
- Golden gecko hide
- Fire gecko hide
- Brahmin hide
- Meat
- Brahmin guts
- Giant insect limbs
- Chitin
- Robot motivator
- Robot parts
- Poison sting
Resources bought from NPC or brought to bases:
- Gun grease
- Electromagnet
- Pulse generator
- Plasma transformer
- Plasma rifle parts
- Systolic motivator
- Armor gel
- K-9 motivator
- Welding Torch
- Navcom parts
- Supercapacitor
Other:
Rare versions of abovementioned resources:
- Useful junk
- Various metal parts
- Stainless steel
- Rare minerals
- Rich iron ore
- Mahagoni
- Stainless steel pipe
- Big mutated fruit
- Kevlar
- A piece of nylon cloth
- Microcontrollers
- HQ electronic parts
- Concentrated chemicals
- Tanned silver gecko hide
- Tanned golden gecko hide
- Tanned fire gecko hide
- Tanned brahmin hide
- Sturdy mantis chitin
- Tuned robot motivator
- Plasma transformer MKII
- Robot parts MKII
- Powerful electromagnet
- Tuned plasma rifle parts
- Acetylene welding torch
- Supercapacitor MKII
- Old mirelurk claws
- Industrial grade gun grease
- Ballistic gunpowder
- Fiberglass
- Pure cermet alloy
- HQ carbon
- Powerful pulse generator