Throwing_Weapons The maximum range of a thrown weapon is determined by formula 3 * ST .
Throwing weapons, except for grenades, receive a damage bonus when Throwing skill is over 100%, determined by the formula (ST - 5) + (Skill - 80) / (12 - (Skill / 100)) .
The formula for the starting value of this skill at character creation is: 0% + (4 * AG)
Range is the range of the weapon, in hexes.
AP Cost is how many action points must be used to throw the weapon.
Min. St. is the minimum strength required to use the weapon without a penalty to accuracy.
Features are a weapon's special perks and other features.
Weapon | Damage | Range | AP Cost | Weight | Volume | Min. St. | Cost | Features |
---|---|---|---|---|---|---|---|---|
Throwing Knife | 4 - 14 | 28 | 3(4) | 453 | 1 | 3 | 100 | Silent |
Poisoned Throwing Knife | 4 - 14 | 28 | 3(4) | 453 | 1 | 3 | 120 | Silent , Toxic |
Plant Spike | 2 - 8 | 15 | 4(5) | 1360 | 2 | 4 | 5 | Silent |
Spear | 6 - 15 | 22 | 4(5) | 1814 | 2 | 4 | 80 | |
Sharpened Spear | 8 - 20 | 22 | 4(5) | 1814 | 2 | 4 | 130 | |
Rock | 1 - 4 | 25 | 3(4) | 453 | 1 | 1 | 1 | Silent |
Frag Grenade | 40 - 65 | 22 | 4 | 388 | 1 | 3 | 120 | Hex Attack |
Plasma Grenade | 60 - 115 | 18 | 4 | 476 | 1 | 4 | 220 | Hex Attack |
Pulse Grenade | 100 - 150 | 15 | 5 | 627 | 1 | 5 | 350 | Hex Attack , EMP Damage (does no damage to organic targets) |