Throwing Weapons

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The maximum range of a thrown weapon is determined by formula 3 * ST .

Throwing weapons, except for grenades, receive a damage bonus when Throwing skill is over 100%, determined by the formula (ST - 5) + (Skill - 80) / (12 - (Skill / 100)) .

The formula for the starting value of this skill at character creation is: 0% + (4 * AG)

Range is the range of the weapon, in hexes.

AP Cost is how many action points must be used to throw the weapon.

Min. St. is the minimum strength required to use the weapon without a penalty to accuracy.

Features are a weapon's special perks and other features.


Weapon Damage Range AP Cost Weight Volume Min. St. Cost Features
Throwing Knife 4 - 14 28 3(4) 453 1 3 100 Silent
Poisoned Throwing Knife 4 - 14 28 3(4) 453 1 3 120 Silent , Toxic
Plant Spike 2 - 8 15 4(5) 1360 2 4 5 Silent
Spear 6 - 15 22 4(5) 1814 2 4 80
Sharpened Spear 8 - 20 22 4(5) 1814 2 4 130
Rock 1 - 4 25 3(4) 453 1 1 1 Silent
Frag Grenade 40 - 65 22 4 388 1 3 120 Hex Attack
Plasma Grenade 60 - 115 18 4 476 1 4 220 Hex Attack
Pulse Grenade 100 - 150 15 5 627 1 5 350 Hex Attack , EMP Damage (does no damage to organic targets)