No edit summary
Line 18: Line 18:
|-
|-
| bgcolor="#FFFFF6" width="130px" | [[Bruiser]]
| bgcolor="#FFFFF6" width="130px" | [[Bruiser]]
| bgcolor="#FFFFF6" width="420px" | [[ST]] +2
| bgcolor="#FFFFF6" width="420px" | [[SPECIAL#Strength|ST]] +2
| bgcolor="#FFFFF6" width="420px" | [[AP]] -2
| bgcolor="#FFFFF6" width="420px" | [[AP]] -2
|-
|-
| bgcolor="#FFFCD6" width="130px" | [[Small Frame]]
| bgcolor="#FFFCD6" width="130px" | [[Small Frame]]
| bgcolor="#FFFCD6" width="420px" | [[AG]] +1
| bgcolor="#FFFCD6" width="420px" | [[AG]] +1
| bgcolor="#FFFCD6" width="420px" | Whenever you use a weapon, it will count as if you had -2 [[ST]] while using it (even in negative digits).
| bgcolor="#FFFCD6" width="420px" | Whenever you use a weapon, it will count as if you had -2 [[SPECIAL#Strength|ST]] while using it (even in negative digits).
|-
|-
| bgcolor="#FFFFF6" width="130px" | [[One Hander]]
| bgcolor="#FFFFF6" width="130px" | [[One Hander]]
| bgcolor="#FFFFF6" width="420px" | When using one-handed weapons - [[Combat System#Weapon Accuracy|accuracy]] +20%. Compensates 1 [[ST]] , while using one-handed weapons.
| bgcolor="#FFFFF6" width="420px" | When using one-handed weapons - [[Combat System#Weapon Accuracy|accuracy]] +20%. Compensates 1 [[SPECIAL#Strength|ST]] , while using one-handed weapons.
| bgcolor="#FFFFF6" width="420px" | When using two-handed weapons - [[Combat System#Weapon Accuracy|accuracy]] -40%
| bgcolor="#FFFFF6" width="420px" | When using two-handed weapons - [[Combat System#Weapon Accuracy|accuracy]] -40%
|-
|-
Line 74: Line 74:
|-
|-
| bgcolor="#FFFFF6" width="130px" | [[Night Person]]
| bgcolor="#FFFFF6" width="130px" | [[Night Person]]
| bgcolor="#FFFFF6" width="420px" | From 21:00 to 6:00 : ST +1, PE +1, AG +1, double [[Healing Rate]]
| bgcolor="#FFFFF6" width="420px" | From 21:00 to 6:00 : [[SPECIAL#Strength|ST]] +1, PE +1, AG +1, double [[Healing Rate]]
| bgcolor="#FFFFF6" width="420px" | From 9:00 to 18:00: ST -1, PE -1, Ag -1, halved [[Healing Rate]]
| bgcolor="#FFFFF6" width="420px" | From 9:00 to 18:00: [[SPECIAL#Strength|ST]] -1, PE -1, Ag -1, halved [[Healing Rate]]
|}
|}
<br />
<br />

Revision as of 14:32, 16 October 2024

Optional Traits - describe your character in more detail. All traits will have positive and negative effects. You may choose up to two traits during creation. You will not be able to change\delete them after the creation. So choose wisely .



Traits spreadsheet

Name Positive effect Negative effect
Fast Metabolism Healing Rate +4 Starting poison and radiation resists are 0
Bruiser ST +2 AP -2
Small Frame AG +1 Whenever you use a weapon, it will count as if you had -2 ST while using it (even in negative digits).
One Hander When using one-handed weapons - accuracy +20%. Compensates 1 ST , while using one-handed weapons. When using two-handed weapons - accuracy -40%
Finesse Critical Chance +10 When you attack, it is counted as though your target had +30% to his resistance.
Kamikaze Sequence +5 Armor Class is lowered by 10. Works with armour.
Heavy Handed Melee Damage +5 Crit Roll -15
Fast Shot -1 AP is spent when you attack with small, heavy or energy weapons. Crit Roll -25, only when you attack with small, heavy or energy weapons.
Bloody Mess You always manage to kill your opponents the most gruesome way when using normal damage. . Doesn't allow you to use Reanimator Doesn't really have a use, is not a trait in common sense. None
Jinxed When you hit there is 5% chance that it will turn into Critical Failure. None
Good Natured Medical and Barter skills +15% All combat skills -10%
Chem Reliant None None
Chem Resistant Allows you to use 3 chemicals (but no more than 2 of the same kind), without getting over-dosed. Addictions wear away twice as fast. Chemicals work 2x times less.
Sex Appeal None None
Skilled +5 Skill Points per level You gain perks once each 4 levels.
Night Person From 21:00 to 6:00 : ST +1, PE +1, AG +1, double Healing Rate From 9:00 to 18:00: ST -1, PE -1, Ag -1, halved Healing Rate