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'''SPECIAL'''
All characters have seven primary statistics.
All characters have seven primary statistics.


=  Strength  =
=  Strength  =
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Raw physical strength. A high Strength is good for physical characters. It has an impact on [[Hit_Points|Hit Points]] , the [[Melee_Damage|amount of damage you deal in melee]] , [[Carry_Weight|Carry Weight]] , and [[Healing_Rate|Healing Rate]] . Also, Strength affects the ability to [[Strength_Penalty|use certain weapons without any penalty]] .
Raw physical strength. A high Strength is good for physical characters. It has an impact on [[Hit_Points|Hit Points]] , the [[Melee_Damage|amount of damage you deal in melee]] , [[Carry_Weight|Carry Weight]] , and [[Healing_Rate|Healing Rate]] . Also, Strength affects the ability to [[Strength_Penalty|use certain weapons without any penalty]] .


=  Perception  =
=  Perception  =
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The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. It has an impact on [[Sight_Range|Sight Range]] , [[Sequence|Sequence]] , and [[Sneak#_Sneak_Formula|the ability to detect someone in Sneak mode]] .
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. It has an impact on [[Sight_Range|Sight Range]] , [[Sequence|Sequence]] , and [[Sneak#_Sneak_Formula|the ability to detect someone in Sneak mode]] .


=  Endurance  =
=  Endurance  =
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Stamina and physical toughness. One with high Endurance will survive where others may not. It has an impact on [[Hit_Points|Hit Points]] , [[Poison_Resistance|Poison]] and [[Radiation_Resistance|Radiation]] Resistance, [[Healing_Rate|Healing Rate]] , and [[Critical_Hit#_Critical_Table|avoiding the effects of critical hits]] .
Stamina and physical toughness. One with high Endurance will survive where others may not. It has an impact on [[Hit_Points|Hit Points]] , [[Poison_Resistance|Poison]] and [[Radiation_Resistance|Radiation]] Resistance, [[Healing_Rate|Healing Rate]] , and [[Critical_Hit#_Critical_Table|avoiding the effects of critical hits]] .


=  Charisma  =
=  Charisma  =
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A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Affects some dialogue with NPCs and the number of other characters (players and NPCs) that can [[Party_Limit|travel with you on the world map]] .
A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Affects some dialogue with NPCs and the number of other characters (players and NPCs) that can [[Party_Limit|travel with you on the world map]] .


=  Intelligence  =
=  Intelligence  =
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Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Affects the number of additional [[Skill_Points|Skill Points]] per level, dialogue options with NPCs and the timeout when reading [[Skill_Books|books]] .
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Affects the number of additional [[Skill_Points|Skill Points]] per level, dialogue options with NPCs and the timeout when reading [[Skill_Books|books]] .


=  Agility  =
=  Agility  =
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Coordination and the ability to move well. A high Agility is important for any active character. Affects your total [[Action_Points|Action Points]] , [[Combat_System|your combat timeout]] , and many skills.
Coordination and the ability to move well. A high Agility is important for any active character. Affects your total [[Action_Points|Action Points]] , [[Combat_System|your combat timeout]] , and many skills.


=  Luck  =
=  Luck  =
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Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is. Affects [[Critical_Chance|the chance of causing a critical hit]] and helps you [[Critical_Hit#_Critical_Table|avoid the effects of certain critical hits]] .
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is. Affects [[Critical_Chance|the chance of causing a critical hit]] and helps you [[Critical_Hit#_Critical_Table|avoid the effects of certain critical hits]] .

Latest revision as of 14:26, 16 October 2024

All characters have seven primary statistics.

Strength

Raw physical strength. A high Strength is good for physical characters. It has an impact on Hit Points , the amount of damage you deal in melee , Carry Weight , and Healing Rate . Also, Strength affects the ability to use certain weapons without any penalty .

Perception

The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. It has an impact on Sight Range , Sequence , and the ability to detect someone in Sneak mode .

Endurance

Stamina and physical toughness. One with high Endurance will survive where others may not. It has an impact on Hit Points , Poison and Radiation Resistance, Healing Rate , and avoiding the effects of critical hits .

Charisma

A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Affects some dialogue with NPCs and the number of other characters (players and NPCs) that can travel with you on the world map .

Intelligence

Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Affects the number of additional Skill Points per level, dialogue options with NPCs and the timeout when reading books .

Agility

Coordination and the ability to move well. A high Agility is important for any active character. Affects your total Action Points , your combat timeout , and many skills.

Luck

Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is. Affects the chance of causing a critical hit and helps you avoid the effects of certain critical hits .